Decompiling Old Games

Ever wonder how those crappy CGA 4-color DOS games that took so much of your time and money where working INSIDE ? How they where developed ? Ever wonder how MGT (yes, the Magnetik Tank game from the now defunct company Loriciel(s)) was working ? Here is the chance to fulfill your wildest dream... check it out! And now, doing some Windows 95 32 bit decompiling too !

Wednesday, December 9, 2015

FF7's "Insert Disc #" screen

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Let's have a look at another system: //"request cd" #include "ff7.h" #include "loadmenu.h" #include ...

FF7's Game Over screen

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As a promise, here is the decompiled source code from the "Game Over" screen of the game Final Fantasy VII: //"Game Over...
Thursday, December 3, 2015

Decompiling Final Fantasy VII

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Some years ago, I started the task of reversing back to C code the executable file from the game "Final Fantasy VII". More exactly...
Monday, December 19, 2011

LC 3.00 strikes again

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Hi there, sorry to make you wait, I was doing research on the C library part (plus reverse-coding on Commander Keen, Moebius, Ultima IV, ......
Monday, September 27, 2010

Resources

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If you take a look at the main function (first post), you will see a little call to a big function; here is the code of this function. I Na...
Monday, August 2, 2010

roomLoop()

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This function is called from the main , and it is the very core of the game. It consists of a big while which keeps running until (a) you l...
Monday, July 26, 2010

A structure

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Today, let's take a look at a structure: struct A_STRUCT { int _screenX, _screenY; /*_00h, _02h*/ int _width, _height; /*_04h, _06h*/ ...
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