Decompiling Old Games

Ever wonder how those crappy CGA 4-color DOS games that took so much of your time and money where working INSIDE ? How they where developed ? Ever wonder how MGT (yes, the Magnetik Tank game from the now defunct company Loriciel(s)) was working ? Here is the chance to fulfill your wildest dream... check it out! And now, doing some Windows 95 32 bit decompiling too !

Tuesday, February 25, 2025

Ultima III - Try a little randomness

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Most of the games need at some point to introduce some randomness in their world. In Ultima III 's case, this is implemented as a routin...
Sunday, February 16, 2025

Ultima III - More strange things

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Most of the time, an MSDOS's COM file had all its data (static and not) at the begin of it, and the code after. It begins with a JMP i...
Monday, February 3, 2025

Ultima III - Strange things going on

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That's right, I'm having fun with the MS-DOS version of Origin system's breakthrough title: Ultima III Exodus . Having almost en...
Sunday, November 5, 2017

A map to ff7.exe

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Here is an exceprt from the program I use to compare the object files generated from my "decompiled code" with the original exe fi...
1 comment:
Monday, January 25, 2016

FF7's CHOCOBO.WAT - having fun with 3D models

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While trying to understand the different sections of the WAT files, I made a tool to convert some of them to 3D models; you can download the...
1 comment:
Friday, January 22, 2016

FF7's CHOCOBO.WAT

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Here is some notes I made about the content of the file CHOCOBO.WAT (which is in the archive CHOCOBO.LGP ). CHOCOBO.WAT is a binary file...
Thursday, December 10, 2015

FF7's "is_lib.cpp"

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If you carefully read the previous posts, you may have notice some function calls commented with is_lib: ; these functions belong to the is_...
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